Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (2024)

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Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (1)

Fairy Godmother Stories 1: Cinderella (Bonus Chapter) – A fairy’s work is never done. The fairy receives an urgent phone call from Charlotte. One of the students she met in college believes that something terrible happened to her grandmother Amanda. This is a rather long chapter that has many locations.

Bonus Chapter Walkthrough

Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (2)
  • Speak to character.
  • Take CORKSCREW (A).
  • Take TONGS, BATTERIES, note (B) and BASKET (C).
  • Take GLOVE, KNITTING NEEDLE and KEY FOB, use CORKSCREW (D).
  • Take BRUSH (E).
  • BATTERIES on KEY FOB.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (3)
  • Use KEY FOB (F) for puzzle (G): receive SEDATIVE.
  • Give SEDATIVE, speak to character, take UMBRELLA (H).
  • Use UMBRELLA (I).
  • Climb ladder.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (4)
  • Take TABLESPOON (J).
  • Use GLOVE (K), take DOORMAT (L).
  • Place DOORMAT, use KNITTING NEEDLE (M).
  • Take, use key (N).
  • Go forward.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (5)
  • Use TONGS for SHARP RING, take CUSHION (O).
  • Use SHARP RING, take photo, KNITTING PATTERN (P).
  • Take 1/2 GRAY TILES (Q).
  • Go down.
  • Place KNITTING PATTERN (R).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (6)
  • Solution (S). (C-4)-(D-3)-(B-1)-(A-2).
  • Take BLANKET.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (7)
  • Select photo (T).
  • Place BASKET, CUSHION and BLANKET (U).
  • Take LIGHTER, VINEGAR (V).
  • Go down.
  • Use TABLESPOON (W).
  • Take SCREWDRIVER (X).
  • Climb ladder.
  • Use SCREWDRIVER (Y), take GNOME, 2/2 GRAY TILES (Z).
  • Place 2/2 GRAY TILES (A).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (8)
  • Solution (B). (C-B)-(G-D)-(D-A)-(I-H)-(E-H)-(G-H)-(D-G)-(G-H)-(H-I).
  • Take ROOM KEY.
  • Go down.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (9)
  • Place GNOME, take TWEEZERS, WIRE (C).
  • Return to Hall.
  • Use ROOM KEY (D).
  • Go forward.
  • Use VINEGAR, BRUSH (E) for puzzle (F), receive GLOVE.

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Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (10)
  • Use GLOVE (J).
  • Take note, GAS (K).
  • Take HEAVY BOOT (L).
  • Return to Yard.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (11)
  • GAS in LIGHTER.
  • Use LIGHTER (M).
  • Take GEAR (N).
  • Return to Bedroom.
  • Place GEAR, take ELECTRICAL TAPE (O).
  • Place WIRE, use ELECTRICAL TAPE (P).
  • Solution (Q).
  • Take HAT, FANG.
  • Go down.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (12)
  • Use FANG, HEAVY BOOT (R).
  • Take HUNTER AMULET (S).
  • Place HUNTER AMULET (T).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (13)
  • Solution (U). (F-J)-(M-K)-(L-I)-(O-M)-(Q-O)-(N-Q)-(J-L)-(L-N)-(H-J)-(G-H)-(J-L).
  • (H-J)-(K-H)-(H-G)-(M-K)-(K-H)-(P-M)-(M-K)-(O-M)-(Q-O)-(R-P)-(S-R)-(N-Q-(Q-S).
  • (L-N)-(J-L)-(N-Q)-(L-N)-(E-F)-(D-E)-(G-D)-(H-G)-(K-H)-M-K)-(F-J)-(J-L)-(E-F)-(H-E)-(K-H).
  • (O-M)-(M-K)-(L-O)-(P-M)-(R-P)-(O-R)-(F-J)-(J-L)-(L-O)-(C-F)-(B-C)-(A-B)-(F-J)-(J-L)-(C-F).
  • (B-C)-(F-J)-(C-F)-(D-A)-(A-B)-(B-C)-(E-B)-(H-E)-(G-D)-(D-A)-(K-H)-(H-G-)-(G-D)-(M-K)-(P-M).
  • (K-H)-(H-G)-(M-K)-(K-H)-(J-M)-(M-P)-(F-J)-(J-M)-(I-F).
  • Take CAT EMBLEM.
  • Go forward.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (14)
  • Move carpet, place CAT EMBLEM (M).
  • Take KNIFE, ACID (N).
  • Use ACID (O), take HAIRPIN, WAND (P).
  • Take note, use WAND (Q).
  • Take PIKE POLE, use TWEEZERS for MAP PIECE (R).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (15)
  • Use HAT, take TORN MAP (S1).
  • Take 1/2 BOARDS (S2).
  • Use HAIRPIN (S3).
  • Go forward.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (16)
  • Use KNIFE (@).
  • Speak to character, receive ROPE LADDER.
  • Take TAPE (T), open hatch, place ROPE LADDER (U) for puzzle (V), receive BELLOWS.
  • Use BELLOWS (W), take MATCHES, SCRAPER (X).
  • Take 2/2 BOARDS (Y).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (17)
  • Take CUTTERS (Z).
  • Go down.
  • Use SCRAPER (A), select button, take LOCKED MEDALLION (B).
  • Use CUTTERS, tale MAP PIECE, OIL (C).
  • 2 MAP PIECES and TAPE on TORN MAP for SWAMP MAP.
  • Place SWAMP MAP (D).
  • Place 2/2 BOARDS (E).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (18)
  • Take DECORATED AMULET, note (F).
  • Use MATCHES (G), receive DECORATED AMULET.
  • Take BROKEN PENCIL, place 2 DECORATED AMULETS (H).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (19)
  • Solution (I). Ax3-D.
  • Take LEVER.
  • Return to Wolf’s House.

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Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (20)
  • Use LEVER, OIL, take GOLDEN KEY, AXE HANDLE (J).
  • Place AXE HANDLE, take AXE (K).
  • GOLDEN KEY on LOCKED MEDALLION for note, LOCKET WITH PHOTOS.
  • Give LOCKET WITH PHOTOS (L), speak to character, receive HORSESHOE.
  • Return to Swamp.
  • Use AXE (M), take TWEEZERS, BROKEN JACKSCREW (N).
  • Use HORSESHOE (O).
  • Take SHARPENER, LEAD (P).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (21)
  • SHARPENER on BROKEN PENCIL for PENCIL.
  • Take pad (Q).
  • Place PENCIL (R), receive LIST OF BERRIES.
  • Use PIKE POLE for BASKET (S).
  • Go down.
  • Place BASKET, LIST OF BERRIES (T) for puzzle (U), receive BERRIES.
  • Give BERRIES, take MOLD, 1/2 OARS (V).
  • Return to Wolf’s House.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (22)
  • Place MOLD, LEAD (W).
  • Take DECORATIVE PART (X).
  • Place DECORATIVE PART (Y).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (23)
  • Solution (Z). 1-5.
  • Take DRIED HERBS, JACKSCREW PART.
  • Return to Swamp.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (24)
  • JACKSCREW PART on BROKEN JACKSCREW for JACKSCREW.
  • Use JACKSCREW, take SOLVENT, 2/2 OARS (A).
  • Place 2/2 OARS (B).
  • Take RAG (C).
  • Use DRIED HERBS (D), take LOCK CLUE (E).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (25)
  • Place LOCK CLUE (F).
  • Solution (G). (A-E)-(E-F)-G.
  • Go forward.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (26)
  • Take BUCKET, use TWEEZERS for 1/2 BULLETS (H).
  • Take TROWEL, note (I).
  • Use SOLVENT (J).
  • Take BRUSH (K).
  • Use BRUSH (L).
  • Take CHISEL (M).
  • Go down.
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (27)
  • Use TROWEL (N), take 2/2 BULLETS (O).
  • Use BUCKET, take WATER (P).
  • Take HAMMER (Q), place RAG, WATER (R).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (28)
  • Select 1-6, take basement key (S).
  • Use basement key (T).
  • Enter (U).
Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (29)
  • Speak to character.
  • Take SCISSORS, FORK (V).
  • Use HAMMER, CHISEL (W), take UNLOADED REVOLVER (X).
  • 2/2 BULLETS in UNLOADED REVOLVER for LOADED REVOLVER.
  • Use LOADED REVOLVER (Y).
  • Take 1/2 ANTLERS (Z).
  • Go down.

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Congratulations! You have completed the game Fairy Godmother Stories 1: Cinderella.

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Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough (2024)

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